Nanite: Artists and content creators shouldn’t bother about if the Engine will be capable of handling complex geometry, creating LODs, or lowering quality.That is why they created a new version of the Unreal Engine that focuses on speeding up content creation and integration into the Engine, procedural generation and physics, groundbreaking global illumination solutions, and more: Thanks to Nanite, artists can now directly import film-quality source art from ZBrush to photogrammetry scans without caring about the technical aspects. The millions of triangles and geometries will be converted into virtual micro-polygons and cleverly streamed and processed to render only the details you perceive. No more useless and resource-consuming draw calls, no more hours of work creating normal maps to render elements, and no more manual LODs. Niagra: Niagara manages all the types of particles effects, from firework to an insect swarm (yes, they can be considered as particles).Unleash your creativity, import, and you’re done. Particles can now talk to each other and react to their environment like never before. Open world, more collaborative: Creating open worlds must be more accessible, frictionless with your collaborators, and faster.You will be able to create complex and clever mass effects using Niagara. Unreal Engine now features a new world partition system that allows teams members to work together in the same region of the same world without overriding each other.
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